Codeavour 5.0 National Winners
Codeavour Coding & AI Competition
Codeavour merupakan kompetisi international Artificial Intelligence (AI), coding, dan robotic dari STEMPedia menggunakan platform PictoBlox bagi anak anak berusia 7 – 18 tahun.
KodeKiddo sebagai Official Exclusive Country Partner dari Codeavour mengadakan kompetisi Codeavour 5th Edition 2023 Indonesia level, yang terdiri dari Regional Round dan National Round.
10 peserta terpilih akan mewakili indonesia dalam mengikuti Codeavour 5th Edition International Round yang diselenggarakan di Dubai, UEA.
Lebih dari 500 peserta dalam 200 team mengikuti kompetisi Codeavour tahun ini. Seleksi Regional diadakan di tanggal 25 Februari 2024, di 12 learning centers KodeKiddo di berbagai kota di Indonesia. Dari hasil perhitungan di berbagai aspek penilaian yang sangat bersaing, dipilih Finalis Top 30 dari 3 kategori yang lolos dan masuk ke babak selanjutnya, yaitu National Round.
Simak nama team dan presentasi project mereka di sini.
Para finalis dari level Regional diundang ke tahap seleksi National Round yang diselenggarakan di sekolah ACS, Jakarta Timur pada Sabtu, 9 Maret 2024.
Dalam event ini, 30 team finalis level Regional mempresentasikan project mereka di hadapan para juri dan mentor dari dunia teknologi, pendidikan, dan industri.
Berikut adalah juri dan mentor untuk Codeavour National Round beserta Founder KodeKiddo (Ms. Meilani Hendrawidjaja) dan CEO & Cofounder STEMPedia dari India (Mr. Dhrupal Shah).
- Mr. Rezki Yunanda, Dosen Bina Nusantara University
- Ms. Pandu Sastrowardoyo, Founder & CEO DeBio.Network
- Mr. Jerry Undampo, General Manager, Gramedia Academy
- Mr. Panji Arisaputra, Dosen Bina Nusantara University
- Ms. Indrajani, Wakil Direktur Talenta IAIS (Indonesia AI Society)
- Ms. Davida Ayu, President Society of Women Engineers Affiliate Jakarta
- Ms. Kristien Margi, Dosen Bina Nusantara University
- Mr. Bianto Surodjo, Director Allianz Life
- Mr. Edward Sanusi, CTO PT Link Net Tbk
- Shelly Morin – Dosen Universitas Media Nusantara Citra
Congratulation to all National Round Winners..!!!
Dari 30 finalis yang mempresentasikan projectnya telah dipilih 10 pemenang yang akan
melanjutkan ke Codeavour 5.0 tingkat Global di Dubai. Berikut adalah para pemenang
Codeavour 5.0 Nasional Indonesia :
Mikhayla Leandra Krisbayu
Planticon
Project Descriptions
Planticon is an AI-Machine learning site where people who aspire to be gardening can know the basic of planting while learning more about plants. With this site, you can create, learn, know, and see. Planticon teaches you how to take care and plant your plant properly using specific sentences that are easy to understand.
Planticon not only has one option for you to choose from, but eight various options for you to choose. Plants need more recognition for they give us life, with this AI and Machine-learning site, you can learn about the ways of a plant, how they communicate using their appearances and how to reply back.
Not only does Planticon focus on plants, but yet also their fruits and vegetables, to their nutritional facts and what they are, Planticon has the answers you are looking for.
Gerardus Yohan Ramadean
Nathanael Ardhani Menang
Sustainable STEM Gardening Kits
Project Descriptions
We began making prototypes using kitchen tools and reusable items, showing our dedication to sustainability right from the start. With simple yet effective methods, we turn food waste into rich compost for gardening. This process is part of our Sustainable STEM Gardening Kits, which involve auto chopping and composting using Arduino, along with auto irrigation using a soil moisture sensor, all designed to make gardening more accessible and eco-friendly. Our goal is to empower individuals of all ages to engage in sustainable practices while enjoying the benefits of gardening, promoting environmental stewardship and education.
Alexander Santoso
Leonardo Santoso
Melody AI
Project Descriptions
MAI is about re-imagine new ways to experience the music with coding and AI.
In this project, we are using pictoblox with the AI and ML features to create new experience to play and learn music. We are also creating new personalized music instrument using Arduino.
Just like sand meets sea in the beach..
Through MAI, music meets technology..
To create your music experience.. as easy, fun, beautiful and memorable as your vacation in the beach.
Music is an universal language, where everybody with different languages, different ethnicities, different cultures, different era could be connected. It’s a powerful tools to send messages and express yourself to the whole world in peaceful way.
Hence in this era, where technology is enhancing all aspects of human’s life, we foresee that technology’s contribution in music industry
is still left behind.
Through MAI, we are trying to superimpose music with another subject, such as math, art, paint, emotion, AI and ML with coding.
Benjamin Joseph Lie
AgriForecast
Project Descriptions
Background :
Regeneration process among farmers around the world is concerning, as there are fewer and fewer young farmers due to agriculture being perceived as unenticing, as well as factors such as lack of experience and access to capital, land and market opportunities.
Agriculture is associated with working for so long under the hot sun, dealing with mud, and facing the risk of harvest failure. Moreover, with the current situation, global warming changes the weather and temperature, a manual approach is more difficult to be applied.
Our Project :
AgriForecast is an AI-based project that can make accurate predictions on agriculture harvests. This project will help young and inexperienced farmers get a better picture of what to expect from their crops.
This project can serve as a simulation to determine which kind of crops are more profitable to plant based on several influencing factors. AgriForecast uses Machine Learning with Regression method to predict harvests based on
Location (country).
Types of crops.
Average Annual Rainfall (mm/year)
Average Annual Temperature (in celcius)
Fertilizer Consumption per year (in tonnes)
Pesticide Consumption per year (in tonnes)
Lionel Timothy
iMash (Intelligent Machine Architecting Sustained Hydration)
Project Descriptions
Imash, standing for Intelligent Machine Architecting Sustained Hydration, is an advanced smart system designed to monitor your daily water intake meticulously anytime . It not only tracks the amount of water you drink but also alerts you to potential side effects of dehydration inside your body. This smart dispenser comes equipped with innovative features beyond your imagination, ensuring you stay hydrated in the most efficient way possible. Imash is equipped with Arduino circuit, NLP, AI, and text-to-speech.
Vincentius Alvino Louis Gunawan
Haskell Kay Kurniawan
Rodrigo Kenneth Richardo
Vendicine
Project Descriptions
Vendicine is a machine that detects acne’s, urine and the weather, and is also capable of calculating BMI from speech-to-text input. It will then dispense an item to help with said thing, such as some medicine if the user has an acne or give tips on how to stay healthy during certain weather.
We used the Lego EV3 hardware for movement and detection and picked the Automating the Surroundings & Strengthen the Health Infrastructure theme.
Alfon Ricardo Lucman
Spellbound Signs
Project Descriptions
Introducing Spellbound Signs, an educational game put together to help you master the American Sign Language alphabet. Spellbound Signs provides an engaging ASL-learning environment for those hard of hearing and their loved ones, regardless of their age. By incorporating interactive and hands-on elements into the learning process, Spellbound Signs aims to optimize learning ASL while fostering enjoyment and involvement in players. This is critical as 6.1% of the world are hard of hearing. Help Willy the Wizard whack some ghosts with his whimsical magic hand poses.
This game assesses the player’s proficiency in accurately executing the hand poses representing the alphabet. Spellbound Signs features six levels, each focusing on a specific range of alphabets.
Level 1 – A,B,C,D,E
Level 2 – F,G,H,I,J
Level 3 – K,L,M,N,O
Level 4 – P,Q,R,S,T
Level 5 – U,V,W,X,Y,Z
Level 6 – Free play
The segmented learning approach of the alphabet allows for easier digestion of the letters, improving their retention.
Jeremy Suryasaputra
Stefan Jacob Saro Silitonga
Maxmilian Halim
Search and Rescue Drone (SARD)
Project Descriptions
Drones can become very supplemental or key additions to Search and Rescue in the case of a disaster. Although many drones contain basic functions like flying or recording, they are still not adequate for disaster-use. To improve this, our team has decided to use AI, training a ML model, to easily detect survivors. Our project started with the construction of our own drone, which unlike other drones in the market, is easily customizable from the speed, program, and infrastructure. We trained the ML model ourselves using the Pictoblox program and coded the drone using Arduino. All of the features can be accessed via just a laptop. We believe this drone, specifically the idea it represents, can become a main catalyst in Search and Rescue operations.
Nathanael Chang
Nicholas Chung
Junico Pratama Teguh
EcoSort
Project Descriptions
Introducing EcoSort: an innovative automatic trash sorting system leveraging state-of-the-art AI technology. By swiftly and accurately segregating recyclable and non-recyclable materials, EcoSort revolutionizes waste management, reducing human error and labor costs while boosting recycling rates. Tailored for municipalities, waste management firms, and commercial entities, EcoSort offers a scalable, customizable solution. Its intuitive interface and seamless integration ensure effortless operation, delivering tangible environmental benefits and cost savings. With EcoSort, organizations can streamline waste sorting, minimize environmental impact, and embrace a sustainable future.
Jacquelyn Calista Chen
Healthy Life for Teens
Project Descriptions
Starting a healthy life for teens is a very important thing for their present and future. The issue with the current generation is that adults may realize of the importance of a healthy lifestyle just when diseases hit due to this unhealthy lifestyle. Thus it is important to form a healthy lifestyle during the teenage years. Why at this point? It’s due to the self made choices related to food and activity.
Because of that I made a program dedicated for teenagers to develop a healthy lifestyle. The AI in this project I made here can help teens in having a healthy lifestyle in an exciting way. It can help them to do some exercise like dancing. It can also help them to obtain the correct nutrition, for example by scanning their food and getting the nutritional information for their food, as well as a healthier replacement for processed foods.
Selain presentasi oleh finalis, acara Codeavour National Round ini juga terbuka untuk publik yang ingin mengikuti berbagai workshops dari KodeKiddo dan partner pendukung acara. Ada 3 Workshops Parenting + 2 Workshops untuk anak TK – SMA, dengan berbagai topik yang sangat menarik.